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Multi-player Alpha Arsenal

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Author Topic: Multi-player Alpha Arsenal  (Read 381 times)
DukeInstinct
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« on: July 17, 2010, 07:05:50 pm »

Status
√ - Complete and at release quality.
X - Not even started yet.
? - Status unknown. Needs confirmation.
! - Believed to need revisions or a total redo to be at release quality
~ - Possibly needs revisions to be at release quality.
# - Under construction or completion not confirmed yet


Assault Rifles
M4 Carbine:                    Modeled Animated Coded Textured !
AK-47:                           Modeled # Animated ? Coded X Textured X
FAMAS:                          Modeled Animated X Coded X Textured X

Battle Rifles
FN-SCAR-H:                     Modeled Animated ! Coded Textured !
M14:                               Modeled Animated X Coded X Textured X

Submachine Guns
Mp5 SOPMOD:                  Modeled Animated Coded Textured X

Machine Guns
M249 SAW:                       Modeled ! Animated X Coded X Textured X
HK21:                               Modeled Animated X Coded X Textured X

Sniper Rifles
SVD Dragonov:                  Modeled Animated ! Coded Textured !
L96 Sniper:                       Modeled Animated Coded Textured !
Steyr-Mannlicher:              Modeled Animated ? Coded X Textured X
M95 Barrett                       Modeled Animated# Coded X Textured X

Shotguns
SPAS-12:                          Modeled Animated CodedTextured !
Remington 870:                  Modeled Animated Coded Textured X
Remington 870 w/ stock:     Modeled Animated ! Coded Textured !
AA-12:                             Modeled Animated X Coded X Textured X

Grenade Launchers
Mikor MGL:                         Modeled Animated X Coded X Textured X
EX41:                               Modeled Animated Coded X Textured X

Rocket Launchers
LAW:                                    Modeled ~ Animated ? Coded X Textured X
RPG-7:                                  Modeled Animated # Coded X Textured X
M202 A1:                              Modeled Animated X Coded X Textured X

Grenades
Mk2 Frag Grenade:               ModeledAnimated X Coded X Textured X
Flash Bang:                           Modeled Animated ? Coded X Textured X

Handguns
Colt 1911:                             Modeled Animated Coded Textured X
USP:                                      ModeledAnimated Coded # Textured X
Desert Eagle:                        Modeled Animated X Coded X Textured X

Machine Pistols
MAC 10:                                 Modeled Animated X Coded X Textured X

Melee
Mk3 Knife:                              Modeled Animated Coded Textured !
Sickle:                                    Modeled Animated X Coded X Textured X
Sledge Hammer:                    Modeled Animated X Coded X Textured X

MISC
Mp5 TSRS:                              Modeled Animated Coded # Textured X
(Sniper Rifle/Submachine gun hybrid)


Total: 30
Percent modeled:       26/30      86%
Percent animated:      10/30      33%
Percent coded:           9/30        30%
Percent textured:       0/30        0%


Weapon System Features
Players limited to 2 primary weapons, 1 melee weapon,
6 total grenades (of varying types), and 1 special weapon (C4, etc.):
        √
Iron sights                                                                                            √
Multiple skins per Weapon (standard, camos, etc.):                                √

« Last Edit: September 20, 2010, 12:04:30 am by DukeInstinct » Report Spam   Logged



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Nixtwiz
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« Reply #1 on: September 18, 2010, 08:01:11 pm »

Nice Duke I've been needing something like this Smiley
im currently working on animating a Barrett M82, so that can be added to the list. I've also got a question. you get two primary slots but i think we should make players start with a primary and a secondary, but are able to pick up guns from fallen players. second, what if we have a pre_defined button that melee's but keeps the melee weapon out till you switch weapons. what do you think?
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DukeInstinct
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« Reply #2 on: September 20, 2010, 12:01:52 am »

im currently working on animating a Barrett M82, so that can be added to the list.[/quote]

Added. I'm also going to add your RPG as modeled and is currently being animated as well.

Quote
you get two primary slots but i think we should make players start with a primary and a secondary, but are able to pick up guns from fallen players.

The game logic already allows players to pick up guns from the ground. Handguns are considered "primary weapons" by the game logic so you can drop them for other "primary weapons". The majority of classes will have one of their two primary slots limited to handguns.

Quote
second, what if we have a pre_defined button that melee's but keeps the melee weapon out till you switch weapons.

That can be added easily.
« Last Edit: September 20, 2010, 12:05:35 am by DukeInstinct » Report Spam   Logged



Urban Wars Coder/3d Modeler/Animator

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