Urban Wars
December 14, 2024, 06:15:31 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome, here you will find all the information on Urban Wars
 
  Home Help Search Staff List Login Register  

.iqm model format

Pages: [1]
  Print  
Author Topic: .iqm model format  (Read 849 times)
DukeInstinct
Administrator
Lieutenant
*****
Posts: 120


The ArchDuke


View Profile WWW
« on: July 13, 2010, 02:04:28 am »

InterQuakeModel

http://lee.fov120.com/iqm/
http://dpwiki.slipgateconstruct.com/index.php?title=Modeling_for_DP

The .md3 version of our M4Carbine first person model has a file size of 2,808,280 bytes. (2.67 MB)
The .iqm  version of our M4Carbine first person model has a file size of 283,940 bytes. (0.27 MB) 10% of .md3 file size.

The .iqm also renders faster, has more features than .md3, and is already supported by DarkPlaces.
Report Spam   Logged



Urban Wars Coder/3d Modeler/Animator

Share on Facebook Share on Twitter

Nixtwiz
Global Moderator
Sergeant
*****
Posts: 82


View Profile
« Reply #1 on: July 13, 2010, 02:30:16 am »

sounds good to me. is there a blender export script?
Report Spam   Logged



somebody's been naughty...
DukeInstinct
Administrator
Lieutenant
*****
Posts: 120


The ArchDuke


View Profile WWW
« Reply #2 on: July 13, 2010, 03:12:26 am »

Quote
is there a blender export script?

Yes, for both 2.49 and 2.5. I uploaded them to the drop box in the models folder.


I should also mention that animation blending can be done with the .iqm format via CSQC. So if we had a weapon select animation for the player model that only used the arms and hands, we could blend that with his run animation.

I've also heard you can also manipulate individual bones from CSQC as well. Meaning we could make a player model's head track certain objects.

The only problem is that the .iqm models aren't showing up in game yet. I think it might be caused by this warning I get when exporting:
Quote
574: DeprecationWarning: struct integer overflow masking is deprecated
Report Spam   Logged



Urban Wars Coder/3d Modeler/Animator

Nixtwiz
Global Moderator
Sergeant
*****
Posts: 82


View Profile
« Reply #3 on: July 13, 2010, 07:18:27 pm »

and that means?...
Report Spam   Logged



somebody's been naughty...
DukeInstinct
Administrator
Lieutenant
*****
Posts: 120


The ArchDuke


View Profile WWW
« Reply #4 on: July 13, 2010, 08:37:26 pm »

Deprecation is basically another word for obsolete. An obsolete function or method is being used, apparently.
Report Spam   Logged



Urban Wars Coder/3d Modeler/Animator

Pages: [1]
  Print  
 
Jump to:  


Get your own Chat Box! Go Large!
Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy