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.iqm model format

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Author Topic: .iqm model format  (Read 401 times)
Posts: 120

The ArchDuke

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« on: July 13, 2010, 03:12:26 am »

is there a blender export script?

Yes, for both 2.49 and 2.5. I uploaded them to the drop box in the models folder.

I should also mention that animation blending can be done with the .iqm format via CSQC. So if we had a weapon select animation for the player model that only used the arms and hands, we could blend that with his run animation.

I've also heard you can also manipulate individual bones from CSQC as well. Meaning we could make a player model's head track certain objects.

The only problem is that the .iqm models aren't showing up in game yet. I think it might be caused by this warning I get when exporting:
574: DeprecationWarning: struct integer overflow masking is deprecated
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