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DukeInstinct's 3d gun modeling tutorial

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Author Topic: DukeInstinct's 3d gun modeling tutorial  (Read 587 times)
DukeInstinct
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« on: May 24, 2010, 06:54:27 pm »

I've been wanting to make a 3d gun tutorial for some time now and finally got around to it. I modeled an M14 battle rifle and screen recorded the entire process. The gun took about 1 hour and 20 minutes to make. The edited video is 40 minutes long, was divided into 5 different videos, and uploaded to YouTube. I'll most likely be making a 3d gun animation tutorial to go along with this.


Part 1:
[flash]http://www.youtube.com/watch?v=6n7B77BFnmQ[/flash]

Part 2:
[flash]http://www.youtube.com/watch?v=Tno6pFnJaPQ[/flash]

Part 3:
[flash]http://www.youtube.com/watch?v=QfT0I7tGFVY[/flash]

Part 4:
[flash]http://www.youtube.com/watch?v=9ZfH080_dr0[/flash]

Part 5:
[flash]http://www.youtube.com/watch?v=lxNk3fh5Usc[/flash]
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Urban Wars Coder/3d Modeler/Animator

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Sarge127
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« Reply #1 on: May 24, 2010, 07:13:22 pm »

**** im just gonna download your tutorial because i se eyou know more than me... i can review them and learn from what you just did!
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Nixtwiz
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« Reply #2 on: May 25, 2010, 09:56:47 pm »

i cant look at the video's on my current pc. but how many poly's is it and do you think we could use that in game? as both a scoped and non-scoped weapon?
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DukeInstinct
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« Reply #3 on: May 25, 2010, 10:33:44 pm »

It was a little over 2100 tris. And attachments will be most likely be done by adding another entity to the game.
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Nixtwiz
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« Reply #4 on: May 29, 2010, 01:38:57 am »

interesting way you make your models. i do it differently. i start from the side view and just extrude edges of a plane to get the shape of the gun. then i extrude again to make it 3d. if i were you, i'd model the top part separate from the stock so its more 3 dimensional.
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