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Can't use dropbox

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Nixtwiz
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« on: May 22, 2010, 06:08:41 pm »

Hey guys. i sent my laptop in for repair and can not use dropbox on the pc i am currently using. If i get any work done i'll upload pics to photobucket to share, but thats all i can do for now. i also can not connect to chat at this time. if you need me to do something, you'll have to tell me here
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Mexicouger
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« Reply #1 on: May 22, 2010, 06:31:52 pm »

Ya. same here. im on dialup, so I`ll have to be  told what maps to do probably through this tOpic. If you get any ideas, you gotta tell us through this thread ok
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DukeInstinct
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« Reply #2 on: May 22, 2010, 10:00:06 pm »

Just work on mapping, Nixt. Make multi-player maps. Maps are what we need most of right now.
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Nixtwiz
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« Reply #3 on: May 22, 2010, 10:16:45 pm »

i am trying to work on my test map. my problem is i forgot to make a back up of our wad and fgd files. i'll need sarge to email me them for me to map correctly
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Nixtwiz
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« Reply #4 on: May 23, 2010, 02:08:17 am »

yes i realize its a double post, but seeing as im GM, deal with it Tongue

I finished the weapons portion of my testing map. it has a room of shooting ranges (needs some targets, could you code something for this duke?)
another room has some dummy things (just place holders, duke could you code something for those too? then we could animate them to shake when they are hit) for melee weapons. it also has this weird thing in the center that looks like it'd be for a cage match lol idk why its there. then lastly is a small target for the throwable melee weapons.
this all fits in a relatively small space, less than half the map, so i am going to make a small vehicle test coarse on the other half. maybe a flat road, a bumpy round, flat turns, banked curves, hills, ramps, etc. so we can test all the physics of ground vehicles. air vehicles will most likely be a different map unless this runs with relatively fast fps. i might be able to make an air test coarse also, but i'm going to focus on ground first.
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Nixtwiz
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« Reply #5 on: May 23, 2010, 02:24:17 am »

ok, so triple post, and again, im GM, so deal with it  Cool
here is my map so far
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Mexicouger
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« Reply #6 on: May 23, 2010, 04:30:07 pm »

Ive started working on a map that is up in the mountains. An Urban mountain map. there is a small village and a ski area. I will post pics later. I`m basically done. Do you want me to send it via email or sendspace here?
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« Reply #7 on: May 24, 2010, 09:39:26 pm »

I modeled, animated, and coded in a shooting target and a melee target. However, they don't seem to show up in our start map. I'll have to investigate the problem further.
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Nixtwiz
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« Reply #8 on: May 25, 2010, 09:54:36 pm »

Ive started working on a map that is up in the mountains. An Urban mountain map. there is a small village and a ski area. I will post pics later. I`m basically done. Do you want me to send it via email or sendspace here?

that sounds cool. are you a part of the team or just helping out?

I modeled, animated, and coded in a shooting target and a melee target. However, they don't seem to show up in our start map. I'll have to investigate the problem further.

ok. what do you think about this test map? i'm not sure if it was a good idea or not to place every testable thing except AI into one map in terms of FPS. i guess we'll just have to find out.
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Mexicouger
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« Reply #9 on: May 26, 2010, 08:50:03 am »

I`M ON THE TEAM! I`ve been on the team for like a month now... And I hate adding entities to maps. it shaed
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Sarge127
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« Reply #10 on: May 26, 2010, 04:38:36 pm »

Well welcome to the team bro!  Grin
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Nixtwiz
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« Reply #11 on: May 27, 2010, 11:51:11 pm »

oh and duke, i realized something. i dont think you animated the way a m4 reloads right. from what i've seen there isnt a slide on the side. its a flap that flips down when a shell ejects. you pull a thing on the top instead. you might want to look into that.
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Mexicouger
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« Reply #12 on: May 28, 2010, 07:18:58 am »

THANKS MAN! ( I can`t wait till Duke reads xD) How will I submit my map? And I also started  anew map. It has tents and Its kinda like a camp ground. But as I work, it may change
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Nixtwiz
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« Reply #13 on: May 28, 2010, 11:51:21 am »

I can't wait to see your maps mexi they sound awesome xD
i'd like to know somethings about them,
how big are they and are they for pc or psp?
how many players do you think could play on one map? (quake is 8, but we could change it to 12 or 16, we could possibly even make it depend on the map how many players, just your decision tho)
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Nixtwiz
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« Reply #14 on: May 28, 2010, 12:16:59 pm »

i'm going to make a hi-poly mp5 (since duke's is low) and a hi poly SPAS12 shotgun
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somebody's been naughty...
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