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player surface... AGAIN!

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Author Topic: player surface... AGAIN!  (Read 165 times)
Posts: 120

The ArchDuke

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« on: May 12, 2010, 02:24:54 pm »

That'll work for players and bots, however, it won't work for monsters.

I think instead of if (trace_ent.takedamage) use if (trace_ent.takedamage>0).
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Urban Wars Coder/3d Modeler/Animator

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