Urban Wars
March 29, 2024, 03:17:57 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome, here you will find all the information on Urban Wars
 
  Home Help Search Staff List Login Register  

player surface... AGAIN!

Pages: [1]
  Print  
Author Topic: player surface... AGAIN!  (Read 465 times)
Mexicouger
Lieutenant
*
Posts: 111


View Profile
« on: May 12, 2010, 07:33:59 am »

I haven`t any clue what I did, but I said      if (other.classname == "player")   return;    and wheneverI shot the player, no sparks came out. I wonder why... That was supposed to mean only have sparks ON thr player. But oh well. It worked. And if you do want it to b eon the player, you use   !=  .
Report Spam   Logged


Pages: [1]
  Print  
 
Jump to:  


Get your own Chat Box! Go Large!
Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy