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HOST_ERROR : recursively entered? what this mean?

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Author Topic: HOST_ERROR : recursively entered? what this mean?  (Read 3057 times)
Mexicouger
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« on: April 29, 2010, 08:29:18 am »

I get that error when I push all the fusion coils up against the wall. There's around 15 of them and I get that error when I shoot them and they explode.

Is this sprite related, or is 30 functions being called at once not supposed to happen. Actually, It would be around 80 functions being called because the effect explode emits 7 debris.
So,  15 *7 = 105. So 105 functions Shocked Is that the problem?
« Last Edit: May 04, 2010, 09:52:27 am by Mexicouger » Report Spam   Logged

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DukeInstinct
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« Reply #1 on: April 29, 2010, 07:36:38 pm »

In C++ programming a recursion is something like this:

void Function1()
{
Function1();
}

So I'm assuming that the problem is a function being called too many times like you've suspected. Apparently Quake can't handle that much stuff happening in such a short time.
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Mexicouger
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« Reply #2 on: April 29, 2010, 08:31:30 pm »

I Thought so. I reduce dthe number of Debris that come out by 3. So it should be all good now.
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