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map model brightness?

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Author Topic: map model brightness?  (Read 113 times)
Mexicouger
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« on: April 27, 2010, 10:36:55 pm »

I just made a custom fusion coil in worldcraft and put it on the zero axis. It is all good until I turn on a ambientt light. Then the model goes completely black. It is a .bsp model and i havent any idea whats up. Please help. And btw, I got the fusion coils to move with a kick gib tut.
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DukeInstinct
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« Reply #1 on: April 28, 2010, 12:33:28 am »

I think this might be more of a mapping question since it regards .bsp.
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Mexicouger
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« Reply #2 on: April 28, 2010, 01:28:06 am »

I figured it out. I`ll just post the answer for those who might see this. you must take your model an dput it exactly on point 0 0. on the z axis, put your model up to the bottom edge. Also, put an ambient light on your object also or else your model will be black in an ambient light map. And thats it!
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Mexicouger
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« Reply #3 on: April 28, 2010, 08:45:00 am »

I`m gonna post my conclusions of all these topics. I did create a fusion coil in worldcraft and successfully used it as a Model in several maps. I set it`s ambient light to make it right. So the map model is completely successful.
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