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is there a ragdoll effect for quake?
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is there a ragdoll effect for quake?
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Topic: is there a ragdoll effect for quake? (Read 606 times)
DukeInstinct
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Posts: 120
The ArchDuke
Re: is there a ragdoll effect for quake?
«
on:
April 26, 2010, 09:51:53 pm »
What are you currently using for its solid property? I'd try using Slidebox. Movetypes Toss or Bounce should work.
The error must be talking about "self.velocity*=0.9;". Try changing "self.velocity*=0.9" to "self.velocity_x*=0.9; self.velocity_y*=0.9; self.velocity_z*=0.9;"
The only confusing part about that error is it says pointer and float when it's really a vector and a float. I thought the only pointers in QC were entities.
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