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is there a ragdoll effect for quake?

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Author Topic: is there a ragdoll effect for quake?  (Read 602 times)
Mexicouger
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« on: April 26, 2010, 07:38:10 pm »

for one, I wasn`t able to move the fusion coil. Is there a certain movetype I need to attacth to this touch function?     Ok, so in void()misc_fcoil ( my func), I added a line called self.touch = ragdoll touch;   Am I supposed to do that? Is there a certain movetype I nee dto put in fcoil? My current movetype is MOVETYPE_BOUNCE. Should I change it to slidebox or bbox or does it matter. And when it compiled it said       in function ragdoll_think (line 198)     misc.qc:204: error: type mismatch for *= (pointer and float)  How do I make this work. And thanks for working with me Duke.
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