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is there a ragdoll effect for quake?

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Author Topic: is there a ragdoll effect for quake?  (Read 607 times)
DukeInstinct
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« on: April 26, 2010, 06:25:27 pm »

Oh sorry, I meant vlen.

vsize is UnrealScript's equivalent function.


And yes do assign self.touch to ragdoll_touch. And change those || to && in the first if statement of ragdoll_think. I don't know why I made them || at first.

Making it rotate is easy, but making it rotate in the direction you're moving is tricky. I'll have to think about that one.
« Last Edit: April 26, 2010, 09:44:11 pm by DukeInstinct » Report Spam   Logged



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