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Randomly spawning a different sprite

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Author Topic: Randomly spawning a different sprite  (Read 959 times)
DukeInstinct
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« Reply #15 on: April 26, 2010, 10:01:58 pm »

time is the amount of seconds that has elapsed since the game began.

If you just put nextthink=5; then that would mean 5 seconds after the game began. You'd most likely be past that time every call to that function so your think function would never be triggered. However, if you put nextthink=time+5; then that would mean 5 seconds after you assigned nextthink.
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