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Randomly spawning a different sprite

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Author Topic: Randomly spawning a different sprite  (Read 919 times)
DukeInstinct
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« Reply #15 on: April 24, 2010, 09:35:28 pm »

There should also be an assignment to nextthink in the actual think function. So basically add:
Code:
self.nextthink=time+3;
to your think function.
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Urban Wars Coder/3d Modeler/Animator

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