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Randomly spawning a different sprite
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Topic: Randomly spawning a different sprite (Read 1016 times)
Mexicouger
Lieutenant
Posts: 111
Re: Randomly spawning a different sprite
«
Reply #15
on:
April 24, 2010, 02:04:04 am »
OK i think I get it now. I added richochet sounds and I don`t want it to play on a player. Also, sorry bout so many questions and bad spelling. My phone is retarded and blends letters. I also wa sjust messing with th erandom code and added a random func to a .nextthink function, an dnow the debris randomly disapears between 1-8 seconds. I think coding is fooking awesome. Now I did something a bit offtopic a while ago. I created a solid sprite that .thinks about shooting a weapon. he .nextthinks in 3 seconds but never nextthinks. Any help? like he will shoot the weapon when I load the map in 3 seconds, But he won`t shoot it again. I added the think funcstions and all. i put his .think = W_FirePistol and he does the whole pistol action, but he won`t do it again.
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