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TF2 Style Class system for Multiplayer
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TF2 Style Class system for Multiplayer
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Message #486
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Topic: TF2 Style Class system for Multiplayer (Read 736 times)
DukeInstinct
Administrator
Lieutenant
Posts: 120
The ArchDuke
Re: TF2 Style Class system for Multiplayer
«
on:
June 30, 2010, 08:50:50 pm »
Updated.
Tier 1 (Base classes)
- Riflemen
Primary Weapon Type: Assault Rifle
Secondary Weapon Type: Handgun
Melee Weapon: Mk3 Knife (without AltFire)
Grenades: Fragmentation x1
Special Weapon: None
Speed: Average
Armor Value: 50%
Armor Capacity:100
Role: General mid-range fighting.
- Support Gunner
Primary Weapon Type: Machine Gun
Secondary Weapon Type: Handgun
Melee Weapon: None
Grenades: Smoke Grenade x2 Fragmentation x1
Special Weapon: None
Speed:Slow
Armor Value: 75%
Armor Capacity 100
Role: Laying down suppressive fire for team mates and defending areas.
-Recon
Primary Weapon Type: Submachine Gun
Secondary Weapon Type: Handgun
Melee Weapon: Mk3 Knife (without AltFire)
Grenades: Flashbang x2
Special Weapon: Claymore x2
Speed: Fast
Armor Value: 20%
Armor Capacity 50
Role: Scouting and sabotaging the enemy.
-Demolitions
Primary Weapon Type: Assault Rifle
Secondary Weapon Type: Handgun
Melee Weapon: None
Grenades: Fragmentation x2
Special Weapon: C4 x4
Speed:Average
Armor Value: 50%
Armor Capacity 50
Role: Setting up traps to defend allied positions and sabotaging enemy vehicles.
-Shock trooper
Primary Weapon Type: Shotgun
Secondary Weapon Type: None
Melee Weapon: None
Grenades: Stun Grenade x2
Special Weapon: None
Speed: Fast
Armor Value: 75%
Armor Capacity 50
Role: Flanking and storming enemy positions.
Tier 2 (Intermediate classes)
- Marksmen
Primary Weapon Type: Battle rifle
Secondary Weapon Type: Handgun
Melee Weapon: None
Grenades: Fragmentation x1 Flashbang x1
Special Weapon: None
Speed: Average
Armor Value: 35%
Armor Capacity: 75
Role: General mid-long fighting.
- Heavy Gunner
Primary Weapon Type: Machine gun
Secondary Weapon Type: None
Melee Weapon: Sledge Hammer
Grenades: Fragmentation x2 Smoke grenade x4
Special Weapon: None
Speed: Very Slow
Armor Value 90%
Armor Capacity: 125
Role: Defending areas from multiple enemies.
- Special Ops
Primary Weapon Type: Submachine Gun
Secondary Weapon Type: Silenced pistol
Melee Weapon: Mk3 Knife (without AltFire)
Grenades: Flashbangs x3
Special Weapon: Claymore x3
Speed: Somewhat fast
Armor Value: 20%
Armor Capacity: 25
Role: Sabotaging the enemy.
- Grenadier
Primary Weapon Type: Grenade Launcher
Secondary Weapon Type: Submachine Gun
Melee Weapon: None
Grenades: Fragmentation x5
Special Weapon: C4 x1
Speed: Somewhat slow
Armor Value: 65%
Armor Capacity 75
Role: Assaulting enemy positions that have lots of cover.
- Assault Troop
Primary Weapon Type: Assault Rifle
Secondary Weapon Type: Shotgun
Melee Weapon: None
Grenades: Fragmentation x3
Special Weapon: None
Speed: Very fast
Armor Value: 50%
Armor Capacity: 25
Role: Flanking and storming enemy positions.
Tier 3 (Advanced classes)
- Sniper
Primary Weapon Type: Sniper Rifles
Secondary Weapon Type: Silenced pistol
Melee Weapon: Sickle
Grenades: Smoke grenades x2
Special Weapon: None
Speed: Somewhat fast
Armor Value: 50%
Armor Capacity: 10
Role: Assassinating targets at long range and defending wide open areas from concealment.
- Chain Gunner
Primary Weapon Type: Chaingun
Secondary Weapon Type: None
Melee Weapon: None
Grenades: None
Special Weapon: None
Speed: Super Slow
Armor Value: 50%
Armor Capacity: 50
Role: Defending the main base
- Commando
Primary Weapon Type: Silenced Pistol
Secondary Weapon Type: None
Melee Weapon: Mk3 Knife
Grenades: Flashbang x2 Smoke grenade x2
Special Weapon: C4 x2
Speed: Super fast
Armor Value: 0
Armor Capacity: 0
Role: Uses stealth to eliminate high priority targets.
- Heavy Weapons
Primary Weapon Type: Submachine Gun
Secondary Weapon Type: None
Melee Weapon: None
Grenades: Fragmentation x3 Flash bangs x2 Smoke grenades x1
Special Weapon: RPG/Rocket Launcher
Speed: Average
Armor Value: 50%
Armor Capacity: 50
Role: Destroying enemy vehicles.
- Flame thrower
Primary Weapon Type: Flame thrower
Secondary Weapon Type: None
Melee Weapon: Axe
Grenades: Incendiary Grenades x4 Fragmentation x2
Special Weapon: None
Speed: Average
Armor Value: 80%
Armor Capacity: 100
Role: Close quarters combat. Clearing enemy held buildings.
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