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TF2 Style Class system for Multiplayer

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Author Topic: TF2 Style Class system for Multiplayer  (Read 736 times)
DukeInstinct
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« on: June 30, 2010, 08:50:50 pm »

Updated.

Tier 1 (Base classes)
- Riflemen
Primary Weapon Type: Assault Rifle
Secondary Weapon Type: Handgun
Melee Weapon: Mk3 Knife (without AltFire)
Grenades: Fragmentation x1
Special Weapon: None

Speed: Average
Armor Value: 50%
Armor Capacity:100

Role: General mid-range fighting.

- Support Gunner
Primary Weapon Type: Machine Gun
Secondary Weapon Type: Handgun
Melee Weapon: None
Grenades: Smoke Grenade x2 Fragmentation x1
Special Weapon: None

Speed:Slow
Armor Value: 75%
Armor Capacity 100

Role: Laying down suppressive fire for team mates and defending areas.

-Recon
Primary Weapon Type: Submachine Gun
Secondary Weapon Type: Handgun
Melee Weapon: Mk3 Knife (without AltFire)
Grenades: Flashbang x2
Special Weapon: Claymore x2

Speed: Fast
Armor Value: 20%
Armor Capacity 50

Role: Scouting and sabotaging the enemy.

-Demolitions
Primary Weapon Type: Assault Rifle
Secondary Weapon Type: Handgun
Melee Weapon: None
Grenades: Fragmentation x2
Special Weapon: C4 x4

Speed:Average
Armor Value: 50%
Armor Capacity 50

Role: Setting up traps to defend allied positions and sabotaging enemy vehicles.

-Shock trooper

Primary Weapon Type: Shotgun
Secondary Weapon Type: None
Melee Weapon: None
Grenades: Stun Grenade x2
Special Weapon: None

Speed: Fast
Armor Value: 75%
Armor Capacity 50

Role: Flanking and storming enemy positions.

Tier 2 (Intermediate classes)
- Marksmen
Primary Weapon Type: Battle rifle
Secondary Weapon Type: Handgun
Melee Weapon: None
Grenades: Fragmentation x1 Flashbang x1
Special Weapon: None

Speed: Average
Armor Value: 35%
Armor Capacity: 75

Role: General mid-long fighting.

- Heavy Gunner
Primary Weapon Type: Machine gun
Secondary Weapon Type: None
Melee Weapon: Sledge Hammer
Grenades: Fragmentation x2 Smoke grenade x4
Special Weapon: None

Speed: Very Slow
Armor Value 90%
Armor Capacity: 125

Role: Defending areas from multiple enemies.

- Special Ops
Primary Weapon Type: Submachine Gun
Secondary Weapon Type: Silenced pistol
Melee Weapon: Mk3 Knife (without AltFire)
Grenades: Flashbangs x3
Special Weapon: Claymore x3

Speed: Somewhat fast
Armor Value: 20%
Armor Capacity: 25

Role: Sabotaging the enemy.

- Grenadier
Primary Weapon Type: Grenade Launcher
Secondary Weapon Type: Submachine Gun
Melee Weapon: None
Grenades: Fragmentation x5
Special Weapon: C4 x1

Speed: Somewhat slow
Armor Value: 65%
Armor Capacity 75

Role: Assaulting enemy positions that have lots of cover.

- Assault Troop
Primary Weapon Type: Assault Rifle
Secondary Weapon Type: Shotgun
Melee Weapon: None
Grenades: Fragmentation x3
Special Weapon: None

Speed: Very fast
Armor Value: 50%
Armor Capacity: 25

Role: Flanking and storming enemy positions.

Tier 3 (Advanced classes)
- Sniper
Primary Weapon Type: Sniper Rifles
Secondary Weapon Type: Silenced pistol
Melee Weapon: Sickle
Grenades: Smoke grenades x2
Special Weapon: None

Speed: Somewhat fast
Armor Value: 50%
Armor Capacity: 10

Role: Assassinating targets at long range and defending wide open areas from concealment.

- Chain Gunner
Primary Weapon Type: Chaingun
Secondary Weapon Type: None
Melee Weapon: None
Grenades: None
Special Weapon: None

Speed: Super Slow
Armor Value: 50%
Armor Capacity: 50

Role: Defending the main base

- Commando
Primary Weapon Type: Silenced Pistol
Secondary Weapon Type: None
Melee Weapon: Mk3 Knife
Grenades: Flashbang x2 Smoke grenade x2
Special Weapon: C4 x2

Speed: Super fast
Armor Value: 0
Armor Capacity: 0

Role: Uses stealth to eliminate high priority targets.

- Heavy Weapons
Primary Weapon Type: Submachine Gun
Secondary Weapon Type: None
Melee Weapon: None
Grenades: Fragmentation x3 Flash bangs x2 Smoke grenades x1
Special Weapon: RPG/Rocket Launcher

Speed: Average
Armor Value: 50%
Armor Capacity: 50

Role: Destroying enemy vehicles.

- Flame thrower
Primary Weapon Type: Flame thrower
Secondary Weapon Type: None
Melee Weapon: Axe
Grenades: Incendiary Grenades x4 Fragmentation x2
Special Weapon: None

Speed: Average
Armor Value: 80%
Armor Capacity: 100

Role: Close quarters combat. Clearing enemy held buildings.
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