DukeInstinct
|
|
« on: March 17, 2010, 12:04:46 am » |
|
Currently armor is merely an extension of the player's health. To make armor more important to the game we should make it slowly recharge when the player wearing the armor is not taking any damage. If armor drops to 0 then the player takes full damage from attacks, but the armor can still recharge and once it starts recharging then it also starts absorbing damage again.
|
Urban Wars Coder/3d Modeler/Animator
|
|
|
|
|
|
DukeInstinct
|
|
« Reply #2 on: March 17, 2010, 06:13:51 pm » |
|
Yea, I'll code it in.
|
Urban Wars Coder/3d Modeler/Animator
|
|
|
Sarge127
"Honoring Our Pride!"
Global Moderator
Specialist
Posts: 48
"Honoring our Pride!"
|
|
« Reply #3 on: March 18, 2010, 03:28:42 pm » |
|
The way it sounds..... like HALO!
|
|
|
|
UnknownToaster
|
|
« Reply #4 on: March 18, 2010, 04:11:40 pm » |
|
K And a lot of games have used similar systems before Halo.
|
|
|
|
DukeInstinct
|
|
« Reply #5 on: March 18, 2010, 08:08:16 pm » |
|
The way it sounds..... like HALO! For the most part, yes. Except in Halo your armor absorbs all damage, but most types of armor in our game will only absorb a percentage of the damage.
|
Urban Wars Coder/3d Modeler/Animator
|
|
|
Mexicouger
Lieutenant
Posts: 111
|
|
« Reply #6 on: April 29, 2010, 01:30:57 pm » |
|
This would be cool. But psp won`t ever see it.
|
|
|
|
DukeInstinct
|
|
« Reply #7 on: April 29, 2010, 02:14:14 pm » |
|
If it works in the QC, it works on the PSP. And trust me, something like this will easily work in the QC.
|
Urban Wars Coder/3d Modeler/Animator
|
|
|
|
|