DukeInstinct
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« on: March 02, 2010, 01:44:47 am » |
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Urban Wars Coder/3d Modeler/Animator
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Trey777
Specialist
Posts: 33
Team Leader/Lead Mapper
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« Reply #1 on: March 03, 2010, 03:56:31 pm » |
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..Join The Fight.. \\URBAN WARS//
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UnknownToaster
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« Reply #2 on: March 03, 2010, 05:01:19 pm » |
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We didn't change to that, Duke decided to make that as an additional enemy I guess.
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Mobster
Recruit
Posts: 0
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« Reply #3 on: March 03, 2010, 06:51:14 pm » |
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It's a good model, but it ruins the game from what I know of it....
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UnknownToaster
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« Reply #4 on: March 03, 2010, 07:33:34 pm » |
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Don't worry. Were not going to just start making this as random as possible. Until the ending.
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DukeInstinct
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« Reply #5 on: March 03, 2010, 07:41:00 pm » |
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Change the "damn game" back? When did it change? Don't you mean it progressed? It's still based off the Quake engine, it's still a FPS, and it still has a war theme. It just has a new enemy type now. I think it would be pretty boring, tedious, and unoriginal to kill nothing but just terrorists. Don't you agree? The MechNazis are just one new enemy type of many more to be created for this game. I have to question how much you really care about this game when you just abandon it for two weeks whenever you feel like it to do who knows what. And Mobster, the other day you said you knew nothing about this game because you've never seen a preview, now you're acting like you know this game very well as if you're qualified to be telling us how it should be. Here's what you said about the MechNazis before on another topic: Hey cool idea!
Now you say this idea is "ruining" the game..... It looks like you've changed your attitude copy to Trey's. I think Trey should just join L4Q's team since he likes Left For Quake better than Urban Wars.
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Urban Wars Coder/3d Modeler/Animator
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Mobster
Recruit
Posts: 0
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« Reply #6 on: March 04, 2010, 06:54:12 pm » |
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Damn... first off I commented that on the ufo post. Second, after I thought about it more, yes I did contradict my original thought about your idea. So sue me. Why do you get so defensive when people don't like your stuff. Don't make this another flame war, it's simply a question.
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DukeInstinct
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« Reply #7 on: March 04, 2010, 08:01:20 pm » |
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I can tolerate criticism, but I can't tolerate absolute lies made just to slander. Simply adding a new enemy type is going to ruin the game? Are you frickin kidding me, Mobster? There was never any flaming on these forums or the chat room until you showed up and started posting. It's not me starting the flame wars. (these sentences are going to start flaming, so they have been cut)
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« Last Edit: April 17, 2010, 02:55:30 pm by Nixtwiz »
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Urban Wars Coder/3d Modeler/Animator
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Mexicouger
Lieutenant
Posts: 111
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« Reply #8 on: April 21, 2010, 04:41:34 pm » |
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To be honest, I have no clue as to what this game is about. I only watch this game to see what nifty things Duke doe swith the engine. I could care less about the story or other things. I also plan to test all public quake mods only so I can see how the models, maps, engine, graphics, and other stuff are. I would like to view the coding and learn from it. I can`t wait for Solitude because I love halo and I am dying to see what different things they are adding into the code. I like to see the make-up of the game rather than play it. Unfortunately we all fall short because we have 2 psp quake mod reference. 1 is the base "quake" and the other is kurok and they never released their qc. SO WE HAVEN`T ANY real good references. But us modders will improve
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