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New color palette (under construction)

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Author Topic: New color palette (under construction)  (Read 361 times)
DukeInstinct
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« on: January 15, 2010, 12:41:34 am »

New palette (under construction)

Quake's original palette
« Last Edit: January 15, 2010, 12:44:47 am by DukeInstinct » Report Spam   Logged



Urban Wars Coder/3d Modeler/Animator

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Trey777
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« Reply #1 on: January 15, 2010, 03:20:30 pm »

WOW Cheesy its looking hood man Cheesy
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DukeInstinct
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« Reply #2 on: January 15, 2010, 08:47:32 pm »

Unfortunately I realized that changing the colors in the palette won't fix the graininess in the game. If you really want to get rid of the graininess we'll have to modify the engine to use 16 bit (high color) or 24 bit (true color) instead of 8 bit palletized color. Though having a higher bit mode requires more CPU.
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Sarge127
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« Reply #3 on: January 20, 2010, 05:05:39 pm »

More Improvements = Good quality but lack of space?
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Mexicouger
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« Reply #4 on: April 21, 2010, 04:59:54 pm »

That is a toughie considering quality or quanity. I would update the pallete to true color and then go back and see if there is any ram and cpu to spare. Like Sami said "Every little bit helps : )"
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