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M4A1 Model

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Author Topic: M4A1 Model  (Read 920 times)
DukeInstinct
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« on: December 20, 2009, 10:29:37 pm »

In the current version of this model there's 2,472 vertices and 4,202 faces (polys). I can always make a copy and use Blender3d's poly reducer if needed and I know that the bulk of the polys are in the fore grip on the gun so I know where to look first if we need a significant poly reduction.

I have already implemented some poly reductions without changing the appearance of the weapon at all.

We could also make two versions of each weapon model called 1st person view and 3rd person views. 1st view version is more detailed but is only seen by the player holding the weapon and the 3rd view version is less detailed and is seen by the other players.
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