Urban Wars
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 on: May 24, 2010, 07:13:22 pm 
Started by DukeInstinct - Last post by Sarge127
**** im just gonna download your tutorial because i se eyou know more than me... i can review them and learn from what you just did!

 on: May 24, 2010, 06:54:27 pm 
Started by DukeInstinct - Last post by DukeInstinct
I've been wanting to make a 3d gun tutorial for some time now and finally got around to it. I modeled an M14 battle rifle and screen recorded the entire process. The gun took about 1 hour and 20 minutes to make. The edited video is 40 minutes long, was divided into 5 different videos, and uploaded to YouTube. I'll most likely be making a 3d gun animation tutorial to go along with this.

Part 1:

Part 2:

Part 3:

Part 4:

Part 5:

 on: May 24, 2010, 06:24:40 pm 
Started by Sarge127 - Last post by Sarge127
I don't know but its still looking a little... Black...  Undecided

 on: May 23, 2010, 10:32:10 pm 
Started by Sarge127 - Last post by DukeInstinct
It's usually bad normals that cause dark lines. You might need to recalculate them in edit mode. Select all the faces of your model and then press Control-N and then click "Recalculate Normals Outside".

If that doesn't work you may need to flip normals manually with Control-F.

 on: May 23, 2010, 10:00:35 pm 
Started by Sarge127 - Last post by Sarge127
Hey guys its been awhile. Um im having trouble with the Smooth Groups in blender. i recently made a sniper rifle but it has alot of dark meshes on it and i can't seem to clean it.. can someone help me? i need to learn the basics on smoothing and cleaning dark meshes....  Grin

 on: May 23, 2010, 04:30:07 pm 
Started by Nixtwiz - Last post by Mexicouger
Ive started working on a map that is up in the mountains. An Urban mountain map. there is a small village and a ski area. I will post pics later. I`m basically done. Do you want me to send it via email or sendspace here?

 on: May 23, 2010, 02:24:17 am 
Started by Nixtwiz - Last post by Nixtwiz
ok, so triple post, and again, im GM, so deal with it  Cool
here is my map so far

 on: May 23, 2010, 02:08:17 am 
Started by Nixtwiz - Last post by Nixtwiz
yes i realize its a double post, but seeing as im GM, deal with it Tongue

I finished the weapons portion of my testing map. it has a room of shooting ranges (needs some targets, could you code something for this duke?)
another room has some dummy things (just place holders, duke could you code something for those too? then we could animate them to shake when they are hit) for melee weapons. it also has this weird thing in the center that looks like it'd be for a cage match lol idk why its there. then lastly is a small target for the throwable melee weapons.
this all fits in a relatively small space, less than half the map, so i am going to make a small vehicle test coarse on the other half. maybe a flat road, a bumpy round, flat turns, banked curves, hills, ramps, etc. so we can test all the physics of ground vehicles. air vehicles will most likely be a different map unless this runs with relatively fast fps. i might be able to make an air test coarse also, but i'm going to focus on ground first.

 on: May 22, 2010, 10:16:45 pm 
Started by Nixtwiz - Last post by Nixtwiz
i am trying to work on my test map. my problem is i forgot to make a back up of our wad and fgd files. i'll need sarge to email me them for me to map correctly

 on: May 22, 2010, 10:00:06 pm 
Started by Nixtwiz - Last post by DukeInstinct
Just work on mapping, Nixt. Make multi-player maps. Maps are what we need most of right now.

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