Urban Wars
January 24, 2018, 05:10:23 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome, here you will find all the information on Urban Wars
 
   Home   Help Search Staff List Login Register  
Pages: 1 2 [3] 4 5 ... 10
 21 
 on: July 13, 2010, 02:30:16 am 
Started by DukeInstinct - Last post by Nixtwiz
sounds good to me. is there a blender export script?

 22 
 on: July 13, 2010, 02:04:28 am 
Started by DukeInstinct - Last post by DukeInstinct
InterQuakeModel

http://lee.fov120.com/iqm/
http://dpwiki.slipgateconstruct.com/index.php?title=Modeling_for_DP

The .md3 version of our M4Carbine first person model has a file size of 2,808,280 bytes. (2.67 MB)
The .iqm  version of our M4Carbine first person model has a file size of 283,940 bytes. (0.27 MB) 10% of .md3 file size.

The .iqm also renders faster, has more features than .md3, and is already supported by DarkPlaces.

 23 
 on: July 12, 2010, 08:41:17 pm 
Started by Trey777 - Last post by DukeInstinct
Hey, ****, this is the mapping help section.

 24 
 on: July 07, 2010, 02:45:49 am 
Started by Ghost fang - Last post by DukeInstinct

 25 
 on: July 07, 2010, 02:37:56 am 
Started by Ghost fang - Last post by UnknownToaster

Wow, check out those boxes. You really out did yourself. Accepted! Smiley Welcome to Urban Wars. I added you to the Dropbox and made you a mod on the chat. Ill change your forum status to Team member and well give you access to ModDB.

 26 
 on: July 07, 2010, 02:17:23 am 
Started by Ghost fang - Last post by Ghost fang
lol it rhymes. I would like to apply to be a mapper. I made a map for you guys to try out. I hope you like it. I worked on it for 3 hours strait.
http://www.sendspace.com/file/tf6stm

 27 
 on: July 02, 2010, 12:47:46 am 
Started by DukeInstinct - Last post by Nixtwiz
It's good. I think the commando should have my silenced sniper MP5 along with a silenced pistol.
also, demolitions should have the LAW instead of a pistol.
what if we changed it a little to be like this.
Each class has a certain usable weapon class. Standard rank ups can unlock different weapons from certain classes (Assault weapons, Light Snipers, Heavy Snipers, Etc.)
Every Tier has a gun assigned to it, but if you unlock any weapons that fit its weapon class, you can choose which to use. below may explain it a little more.

MARKSMAN (All scoped weapons, Silenced Pistols)
-Rifleman
STANDARD-AK47 W/ Short Scope
(Assault Weapon with close range scope (M16, AK47, etc.)

-> Marksman
STANDARD-SVD
(Light Semi-Auto Snipers(SVD, WA2000, Etc.)

-> Sniper
STANDARD-TYPE 96 (A.K.A. MK96/L96)
(Heavy Bolt-Action Snipers (L96, Barrett M90, Etc.)

SUPPORT GUNNER (All Extended Mags and RED DOT SIGHTS (Box Mags))
-> Support gunner
STANDARD-M16 w/ box mag
(Assault Weapon with Box Mags (ak47's, m16's, etc.))

-> Heavy Gunner
STANDARD-XM8 LMG
(Heavy Assault (SAW, M60, Etc.))

-> Chain Gunner
STANDARD-MINIGUN

RECON (all weapons silenced)
-> Recon
STANDARD-MP5 SOPMOD
(silenced smg, possible red dot (MP5 Sopmod, P90 Sopmod, etc.)

-> Special Ops
STANDARD-M4 SOPMOD
(silenced light assault/smg(ie: MP5 TSRS, M4 Sopmod, etc.)

-> Commando
 (UNKNOWN)

DEMOLITIONS (all have an explosive, mid range special weapon, ie: AT4, LAW, RPG, Etc.)
->Demolitions
STANDARD-Remington 870
(shotguns (R870, SPAS12, STRIKER)

-> Grenadier
STANDARD-FAMAS w/ grenade launcher
(Assault w/ grenade launcher (M16, FAMAS, FAL, Etc.)

-> Heavy Demolitions
STANDARD-SAW
(Heavy Assault(SAW,M60,etc.)

HEAVY WEAPONS
->Shock Trooper
STANDARD-R870
Pump Shotguns (R870, etc.)

-> Heavy Assault Trooper
STANDARD-SPAS12
(Semi/Auto Shotgun (STRIKER, SPAS12, Etc.)

-> Flamethrower


Add this with Duke's melee weapons, grenades, special grenades, and equipment (C4, etc.)

 28 
 on: June 30, 2010, 08:50:50 pm 
Started by DukeInstinct - Last post by DukeInstinct
Updated.

Tier 1 (Base classes)
- Riflemen
Primary Weapon Type: Assault Rifle
Secondary Weapon Type: Handgun
Melee Weapon: Mk3 Knife (without AltFire)
Grenades: Fragmentation x1
Special Weapon: None

Speed: Average
Armor Value: 50%
Armor Capacity:100

Role: General mid-range fighting.

- Support Gunner
Primary Weapon Type: Machine Gun
Secondary Weapon Type: Handgun
Melee Weapon: None
Grenades: Smoke Grenade x2 Fragmentation x1
Special Weapon: None

Speed:Slow
Armor Value: 75%
Armor Capacity 100

Role: Laying down suppressive fire for team mates and defending areas.

-Recon
Primary Weapon Type: Submachine Gun
Secondary Weapon Type: Handgun
Melee Weapon: Mk3 Knife (without AltFire)
Grenades: Flashbang x2
Special Weapon: Claymore x2

Speed: Fast
Armor Value: 20%
Armor Capacity 50

Role: Scouting and sabotaging the enemy.

-Demolitions
Primary Weapon Type: Assault Rifle
Secondary Weapon Type: Handgun
Melee Weapon: None
Grenades: Fragmentation x2
Special Weapon: C4 x4

Speed:Average
Armor Value: 50%
Armor Capacity 50

Role: Setting up traps to defend allied positions and sabotaging enemy vehicles.

-Shock trooper

Primary Weapon Type: Shotgun
Secondary Weapon Type: None
Melee Weapon: None
Grenades: Stun Grenade x2
Special Weapon: None

Speed: Fast
Armor Value: 75%
Armor Capacity 50

Role: Flanking and storming enemy positions.

Tier 2 (Intermediate classes)
- Marksmen
Primary Weapon Type: Battle rifle
Secondary Weapon Type: Handgun
Melee Weapon: None
Grenades: Fragmentation x1 Flashbang x1
Special Weapon: None

Speed: Average
Armor Value: 35%
Armor Capacity: 75

Role: General mid-long fighting.

- Heavy Gunner
Primary Weapon Type: Machine gun
Secondary Weapon Type: None
Melee Weapon: Sledge Hammer
Grenades: Fragmentation x2 Smoke grenade x4
Special Weapon: None

Speed: Very Slow
Armor Value 90%
Armor Capacity: 125

Role: Defending areas from multiple enemies.

- Special Ops
Primary Weapon Type: Submachine Gun
Secondary Weapon Type: Silenced pistol
Melee Weapon: Mk3 Knife (without AltFire)
Grenades: Flashbangs x3
Special Weapon: Claymore x3

Speed: Somewhat fast
Armor Value: 20%
Armor Capacity: 25

Role: Sabotaging the enemy.

- Grenadier
Primary Weapon Type: Grenade Launcher
Secondary Weapon Type: Submachine Gun
Melee Weapon: None
Grenades: Fragmentation x5
Special Weapon: C4 x1

Speed: Somewhat slow
Armor Value: 65%
Armor Capacity 75

Role: Assaulting enemy positions that have lots of cover.

- Assault Troop
Primary Weapon Type: Assault Rifle
Secondary Weapon Type: Shotgun
Melee Weapon: None
Grenades: Fragmentation x3
Special Weapon: None

Speed: Very fast
Armor Value: 50%
Armor Capacity: 25

Role: Flanking and storming enemy positions.

Tier 3 (Advanced classes)
- Sniper
Primary Weapon Type: Sniper Rifles
Secondary Weapon Type: Silenced pistol
Melee Weapon: Sickle
Grenades: Smoke grenades x2
Special Weapon: None

Speed: Somewhat fast
Armor Value: 50%
Armor Capacity: 10

Role: Assassinating targets at long range and defending wide open areas from concealment.

- Chain Gunner
Primary Weapon Type: Chaingun
Secondary Weapon Type: None
Melee Weapon: None
Grenades: None
Special Weapon: None

Speed: Super Slow
Armor Value: 50%
Armor Capacity: 50

Role: Defending the main base

- Commando
Primary Weapon Type: Silenced Pistol
Secondary Weapon Type: None
Melee Weapon: Mk3 Knife
Grenades: Flashbang x2 Smoke grenade x2
Special Weapon: C4 x2

Speed: Super fast
Armor Value: 0
Armor Capacity: 0

Role: Uses stealth to eliminate high priority targets.

- Heavy Weapons
Primary Weapon Type: Submachine Gun
Secondary Weapon Type: None
Melee Weapon: None
Grenades: Fragmentation x3 Flash bangs x2 Smoke grenades x1
Special Weapon: RPG/Rocket Launcher

Speed: Average
Armor Value: 50%
Armor Capacity: 50

Role: Destroying enemy vehicles.

- Flame thrower
Primary Weapon Type: Flame thrower
Secondary Weapon Type: None
Melee Weapon: Axe
Grenades: Incendiary Grenades x4 Fragmentation x2
Special Weapon: None

Speed: Average
Armor Value: 80%
Armor Capacity: 100

Role: Close quarters combat. Clearing enemy held buildings.

 29 
 on: June 25, 2010, 04:07:45 pm 
Started by UnknownToaster - Last post by UnknownToaster
Ok guys, as we know, our models are absolute horseshit. We tried to get Ian, but his production costs were way too high.

I found..another! He will work for free though!

Check this out!

 30 
 on: June 16, 2010, 12:54:36 am 
Started by DukeInstinct - Last post by Sarge127
What about some DLC? Downloadable Content. This soldier will carry any rifle... idk, call him HeroOfMany. Hence a HOM unit.
H.O.M

HeroOfMany:
Primary:Sniper, Rifle, Shotgun, ETC. (All Primarys).
Secondary:Pistol, SMG, ETC. (All Secondarys +Silencers).
Melee: Any animation (Like how spartans Assassinate).
Special Weapon:RPG, AT4, ETC. (All Heavies).

IDK its just like a Supersoldier. what do you think?


Pages: 1 2 [3] 4 5 ... 10

Get your own Chat Box! Go Large!
Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum | Buy traffic for your forum/website

Powered by SMF | SMF © 2016, Simple Machines