Urban Wars
August 18, 2018, 06:53:10 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome, here you will find all the information on Urban Wars
 
   Home   Help Search Staff List Login Register  
Pages: 1 [2] 3 4 ... 10
 11 
 on: August 31, 2010, 04:22:20 pm 
Started by DukeInstinct - Last post by UnknownToaster
Its really...symmetrical. Is that all that's in the base?

 12 
 on: August 22, 2010, 12:51:54 am 
Started by DukeInstinct - Last post by DukeInstinct


My idea for a multi-player map. It's not exactly urban, but we could always put a skybox of a city in the near distance or something. The river is shallow and provides additional routes with trees protecting from sniper fire from the towers. The terrain moderately curves downward past the ends of the bridge towards the river.

 13 
 on: August 05, 2010, 07:25:26 pm 
Started by Trey777 - Last post by Trey777
http://www.megaupload.com/?d=GW96ECHS

 14 
 on: August 05, 2010, 12:39:20 am 
Started by Trey777 - Last post by Trey777
Ha nice to know that you think that im an ass hole XD you gota problem then delete the topic jack ass XD

 15 
 on: August 04, 2010, 11:35:20 pm 
Started by Trey777 - Last post by UnknownToaster
Me Nix and Duke will discuss it.

 16 
 on: August 04, 2010, 09:56:26 pm 
Started by Trey777 - Last post by Trey777
Yo whats up im back with some new stuff Wink look and see and i hope you all like it Wink


This is my not finished Zanzibar map... Harder than i thought and yea I have only been working on it for an hour and a half Smiley still just the mountains and the main building left Smiley then to texture it lol









Also here is a small video of a map that wasnt exactly finished but yeaaaa all thats left on here is to remake the bases !!!... Currently they suck!!
Needs big buildings but the Cliff sides look beast to me and my friends Wink I hope you like it haha

http://www.youtube.com/watch?v=FdZG17vlCBY

And if you need RMFs i do have them and remember there not for HLBSP yet... havent added lighting for it... Its only for Qbsp lol


So you have my number so text me if im in or not Smiley peace it

 17 
 on: July 17, 2010, 07:05:50 pm 
Started by DukeInstinct - Last post by DukeInstinct
Status
√ - Complete and at release quality.
X - Not even started yet.
? - Status unknown. Needs confirmation.
! - Believed to need revisions or a total redo to be at release quality
~ - Possibly needs revisions to be at release quality.
# - Under construction or completion not confirmed yet


Assault Rifles
M4 Carbine:                    Modeled Animated Coded Textured !
AK-47:                           Modeled # Animated ? Coded X Textured X
FAMAS:                          Modeled Animated X Coded X Textured X

Battle Rifles
FN-SCAR-H:                     Modeled Animated ! Coded Textured !
M14:                               Modeled Animated X Coded X Textured X

Submachine Guns
Mp5 SOPMOD:                  Modeled Animated Coded Textured X

Machine Guns
M249 SAW:                       Modeled ! Animated X Coded X Textured X
HK21:                               Modeled Animated X Coded X Textured X

Sniper Rifles
SVD Dragonov:                  Modeled Animated ! Coded Textured !
L96 Sniper:                       Modeled Animated Coded Textured !
Steyr-Mannlicher:              Modeled Animated ? Coded X Textured X
M95 Barrett                       Modeled Animated# Coded X Textured X

Shotguns
SPAS-12:                          Modeled Animated CodedTextured !
Remington 870:                  Modeled Animated Coded Textured X
Remington 870 w/ stock:     Modeled Animated ! Coded Textured !
AA-12:                             Modeled Animated X Coded X Textured X

Grenade Launchers
Mikor MGL:                         Modeled Animated X Coded X Textured X
EX41:                               Modeled Animated Coded X Textured X

Rocket Launchers
LAW:                                    Modeled ~ Animated ? Coded X Textured X
RPG-7:                                  Modeled Animated # Coded X Textured X
M202 A1:                              Modeled Animated X Coded X Textured X

Grenades
Mk2 Frag Grenade:               ModeledAnimated X Coded X Textured X
Flash Bang:                           Modeled Animated ? Coded X Textured X

Handguns
Colt 1911:                             Modeled Animated Coded Textured X
USP:                                      ModeledAnimated Coded # Textured X
Desert Eagle:                        Modeled Animated X Coded X Textured X

Machine Pistols
MAC 10:                                 Modeled Animated X Coded X Textured X

Melee
Mk3 Knife:                              Modeled Animated Coded Textured !
Sickle:                                    Modeled Animated X Coded X Textured X
Sledge Hammer:                    Modeled Animated X Coded X Textured X

MISC
Mp5 TSRS:                              Modeled Animated Coded # Textured X
(Sniper Rifle/Submachine gun hybrid)


Total: 30
Percent modeled:       26/30      86%
Percent animated:      10/30      33%
Percent coded:           9/30        30%
Percent textured:       0/30        0%


Weapon System Features
Players limited to 2 primary weapons, 1 melee weapon,
6 total grenades (of varying types), and 1 special weapon (C4, etc.):
        √
Iron sights                                                                                            √
Multiple skins per Weapon (standard, camos, etc.):                                √


 18 
 on: July 13, 2010, 08:37:26 pm 
Started by DukeInstinct - Last post by DukeInstinct
Deprecation is basically another word for obsolete. An obsolete function or method is being used, apparently.

 19 
 on: July 13, 2010, 07:18:27 pm 
Started by DukeInstinct - Last post by Nixtwiz
and that means?...

 20 
 on: July 13, 2010, 03:12:26 am 
Started by DukeInstinct - Last post by DukeInstinct
Quote
is there a blender export script?

Yes, for both 2.49 and 2.5. I uploaded them to the drop box in the models folder.


I should also mention that animation blending can be done with the .iqm format via CSQC. So if we had a weapon select animation for the player model that only used the arms and hands, we could blend that with his run animation.

I've also heard you can also manipulate individual bones from CSQC as well. Meaning we could make a player model's head track certain objects.

The only problem is that the .iqm models aren't showing up in game yet. I think it might be caused by this warning I get when exporting:
Quote
574: DeprecationWarning: struct integer overflow masking is deprecated

Pages: 1 [2] 3 4 ... 10

Get your own Chat Box! Go Large!
Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum | Buy traffic for your forum/website

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy