Urban Wars |
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1
on: September 20, 2010, 04:09:04 pm
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Started by LookiScope! - Last post by LookiScope! | ||
Thanks guys I can't wait to start
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2
on: September 20, 2010, 12:12:50 am
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Started by LookiScope! - Last post by DukeInstinct | ||
I like the great amount of detail you put into that map and I say that you are definitely in.
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3
on: September 20, 2010, 12:01:52 am
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Started by DukeInstinct - Last post by DukeInstinct | ||
im currently working on animating a Barrett M82, so that can be added to the list.[/quote]
Added. I'm also going to add your RPG as modeled and is currently being animated as well. Quote you get two primary slots but i think we should make players start with a primary and a secondary, but are able to pick up guns from fallen players. The game logic already allows players to pick up guns from the ground. Handguns are considered "primary weapons" by the game logic so you can drop them for other "primary weapons". The majority of classes will have one of their two primary slots limited to handguns. Quote second, what if we have a pre_defined button that melee's but keeps the melee weapon out till you switch weapons. That can be added easily. |
4
on: September 19, 2010, 11:55:27 pm
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Started by DukeInstinct - Last post by DukeInstinct | ||
Quote What if we did a font like this with this style for part of the screen (the computer-like scheme) and for the other part make it show a spectator cam of a teamate? I don't think I can make a spectator cam with CSQC. We could just have the whole view be a spectator cam and just have the class selection screen overlay it with some transparency. I've seen the font Impact before and I think it is a good choice. |
5
on: September 19, 2010, 08:53:14 pm
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Started by DukeInstinct - Last post by Sarge127 | ||
We could possibly use the IMPACT font type.. google it. it should come up with something on how it looks.
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6
on: September 19, 2010, 08:51:55 pm
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Started by LookiScope! - Last post by Sarge127 | ||
Hey josh! by seeing your work you actually did work with someone. your pretty good! but to tell you its not my choosing. just drop by the admin should reply! and if you make it. welcome to the team!
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7
on: September 19, 2010, 08:15:24 pm
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Started by LookiScope! - Last post by LookiScope! | ||
Hello guys my name is Josh and I would like to take up the challenge of mapping for Urban Wars. I am very experienced with World Craft and Quake. Here are a few screenshots from a map I did for a different project: I hope you take me into consideration in working for you guys, my email is lookiscope@yahoo.com , thanks. |
8
on: September 18, 2010, 08:01:11 pm
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Started by DukeInstinct - Last post by Nixtwiz | ||
Nice Duke I've been needing something like this
im currently working on animating a Barrett M82, so that can be added to the list. I've also got a question. you get two primary slots but i think we should make players start with a primary and a secondary, but are able to pick up guns from fallen players. second, what if we have a pre_defined button that melee's but keeps the melee weapon out till you switch weapons. what do you think? |
9
on: September 18, 2010, 07:21:47 pm
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Started by DukeInstinct - Last post by Nixtwiz | ||
What if we did a font like this with this style for part of the screen (the computer-like scheme) and for the other part make it show a spectator cam of a teamate?
EDIT: haha i forgot to post the link. well i'm on my phone now so i cant. it was a picture of the PipBoy screen from fallout 3 |
10
on: September 16, 2010, 08:37:14 pm
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Started by DukeInstinct - Last post by DukeInstinct | ||
I was going to start on the class selection UI and realized we are still using Quake's original font.
Anyone have any ideas for a font that would match the theme of the game? |