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1  Urban Wars / Apply for the Team / Re: Mapper? :) on: September 20, 2010, 12:12:50 am
I like the great amount of detail you put into that map and I say that you are definitely in.

2  Urban Wars / Urban Wars Updates / Re: Multi-player Alpha Arsenal on: September 20, 2010, 12:01:52 am
im currently working on animating a Barrett M82, so that can be added to the list.[/quote]

Added. I'm also going to add your RPG as modeled and is currently being animated as well.

Quote
you get two primary slots but i think we should make players start with a primary and a secondary, but are able to pick up guns from fallen players.

The game logic already allows players to pick up guns from the ground. Handguns are considered "primary weapons" by the game logic so you can drop them for other "primary weapons". The majority of classes will have one of their two primary slots limited to handguns.

Quote
second, what if we have a pre_defined button that melee's but keeps the melee weapon out till you switch weapons.

That can be added easily.
3  Urban Wars / Urban Wars Discussion / Re: Font for UI on: September 19, 2010, 11:55:27 pm
Quote
What if we did a font like this with this style for part of the screen (the computer-like scheme) and for the other part make it show a spectator cam of a teamate?

I don't think I can make a spectator cam with CSQC. We could just have the whole view be a spectator cam and just have the class selection screen overlay it with some transparency.



I've seen the font Impact before and I think it is a good choice.
4  Urban Wars / Urban Wars Discussion / Font for UI on: September 16, 2010, 08:37:14 pm
I was going to start on the class selection UI and realized we are still using Quake's original font.

Anyone have any ideas for a font that would match the theme of the game?
5  Urban Wars / Urban Wars Discussion / Inundation - Map on: August 22, 2010, 12:51:54 am


My idea for a multi-player map. It's not exactly urban, but we could always put a skybox of a city in the near distance or something. The river is shallow and provides additional routes with trees protecting from sniper fire from the towers. The terrain moderately curves downward past the ends of the bridge towards the river.
6  Urban Wars / Urban Wars Updates / Multi-player Alpha Arsenal on: July 17, 2010, 07:05:50 pm
Status
√ - Complete and at release quality.
X - Not even started yet.
? - Status unknown. Needs confirmation.
! - Believed to need revisions or a total redo to be at release quality
~ - Possibly needs revisions to be at release quality.
# - Under construction or completion not confirmed yet


Assault Rifles
M4 Carbine:                    Modeled Animated Coded Textured !
AK-47:                           Modeled # Animated ? Coded X Textured X
FAMAS:                          Modeled Animated X Coded X Textured X

Battle Rifles
FN-SCAR-H:                     Modeled Animated ! Coded Textured !
M14:                               Modeled Animated X Coded X Textured X

Submachine Guns
Mp5 SOPMOD:                  Modeled Animated Coded Textured X

Machine Guns
M249 SAW:                       Modeled ! Animated X Coded X Textured X
HK21:                               Modeled Animated X Coded X Textured X

Sniper Rifles
SVD Dragonov:                  Modeled Animated ! Coded Textured !
L96 Sniper:                       Modeled Animated Coded Textured !
Steyr-Mannlicher:              Modeled Animated ? Coded X Textured X
M95 Barrett                       Modeled Animated# Coded X Textured X

Shotguns
SPAS-12:                          Modeled Animated CodedTextured !
Remington 870:                  Modeled Animated Coded Textured X
Remington 870 w/ stock:     Modeled Animated ! Coded Textured !
AA-12:                             Modeled Animated X Coded X Textured X

Grenade Launchers
Mikor MGL:                         Modeled Animated X Coded X Textured X
EX41:                               Modeled Animated Coded X Textured X

Rocket Launchers
LAW:                                    Modeled ~ Animated ? Coded X Textured X
RPG-7:                                  Modeled Animated # Coded X Textured X
M202 A1:                              Modeled Animated X Coded X Textured X

Grenades
Mk2 Frag Grenade:               ModeledAnimated X Coded X Textured X
Flash Bang:                           Modeled Animated ? Coded X Textured X

Handguns
Colt 1911:                             Modeled Animated Coded Textured X
USP:                                      ModeledAnimated Coded # Textured X
Desert Eagle:                        Modeled Animated X Coded X Textured X

Machine Pistols
MAC 10:                                 Modeled Animated X Coded X Textured X

Melee
Mk3 Knife:                              Modeled Animated Coded Textured !
Sickle:                                    Modeled Animated X Coded X Textured X
Sledge Hammer:                    Modeled Animated X Coded X Textured X

MISC
Mp5 TSRS:                              Modeled Animated Coded # Textured X
(Sniper Rifle/Submachine gun hybrid)


Total: 30
Percent modeled:       26/30      86%
Percent animated:      10/30      33%
Percent coded:           9/30        30%
Percent textured:       0/30        0%


Weapon System Features
Players limited to 2 primary weapons, 1 melee weapon,
6 total grenades (of varying types), and 1 special weapon (C4, etc.):
        √
Iron sights                                                                                            √
Multiple skins per Weapon (standard, camos, etc.):                                √

7  Urban Wars / Urban Wars Suggestions / Re: .iqm model format on: July 13, 2010, 08:37:26 pm
Deprecation is basically another word for obsolete. An obsolete function or method is being used, apparently.
8  Urban Wars / Urban Wars Suggestions / Re: .iqm model format on: July 13, 2010, 03:12:26 am
Quote
is there a blender export script?

Yes, for both 2.49 and 2.5. I uploaded them to the drop box in the models folder.


I should also mention that animation blending can be done with the .iqm format via CSQC. So if we had a weapon select animation for the player model that only used the arms and hands, we could blend that with his run animation.

I've also heard you can also manipulate individual bones from CSQC as well. Meaning we could make a player model's head track certain objects.

The only problem is that the .iqm models aren't showing up in game yet. I think it might be caused by this warning I get when exporting:
Quote
574: DeprecationWarning: struct integer overflow masking is deprecated
9  Urban Wars / Urban Wars Suggestions / .iqm model format on: July 13, 2010, 02:04:28 am
InterQuakeModel

http://lee.fov120.com/iqm/
http://dpwiki.slipgateconstruct.com/index.php?title=Modeling_for_DP

The .md3 version of our M4Carbine first person model has a file size of 2,808,280 bytes. (2.67 MB)
The .iqm  version of our M4Carbine first person model has a file size of 283,940 bytes. (0.27 MB) 10% of .md3 file size.

The .iqm also renders faster, has more features than .md3, and is already supported by DarkPlaces.
10  Help / Mapping / Re: Some map pics :) on: July 12, 2010, 08:41:17 pm
Hey, ****, this is the mapping help section.
11  Urban Wars / Apply for the Team / Re: Map App. on: July 07, 2010, 02:45:49 am
12  Urban Wars / Urban Wars Discussion / Re: TF2 Style Class system for Multiplayer on: June 30, 2010, 08:50:50 pm
Updated.

Tier 1 (Base classes)
- Riflemen
Primary Weapon Type: Assault Rifle
Secondary Weapon Type: Handgun
Melee Weapon: Mk3 Knife (without AltFire)
Grenades: Fragmentation x1
Special Weapon: None

Speed: Average
Armor Value: 50%
Armor Capacity:100

Role: General mid-range fighting.

- Support Gunner
Primary Weapon Type: Machine Gun
Secondary Weapon Type: Handgun
Melee Weapon: None
Grenades: Smoke Grenade x2 Fragmentation x1
Special Weapon: None

Speed:Slow
Armor Value: 75%
Armor Capacity 100

Role: Laying down suppressive fire for team mates and defending areas.

-Recon
Primary Weapon Type: Submachine Gun
Secondary Weapon Type: Handgun
Melee Weapon: Mk3 Knife (without AltFire)
Grenades: Flashbang x2
Special Weapon: Claymore x2

Speed: Fast
Armor Value: 20%
Armor Capacity 50

Role: Scouting and sabotaging the enemy.

-Demolitions
Primary Weapon Type: Assault Rifle
Secondary Weapon Type: Handgun
Melee Weapon: None
Grenades: Fragmentation x2
Special Weapon: C4 x4

Speed:Average
Armor Value: 50%
Armor Capacity 50

Role: Setting up traps to defend allied positions and sabotaging enemy vehicles.

-Shock trooper

Primary Weapon Type: Shotgun
Secondary Weapon Type: None
Melee Weapon: None
Grenades: Stun Grenade x2
Special Weapon: None

Speed: Fast
Armor Value: 75%
Armor Capacity 50

Role: Flanking and storming enemy positions.

Tier 2 (Intermediate classes)
- Marksmen
Primary Weapon Type: Battle rifle
Secondary Weapon Type: Handgun
Melee Weapon: None
Grenades: Fragmentation x1 Flashbang x1
Special Weapon: None

Speed: Average
Armor Value: 35%
Armor Capacity: 75

Role: General mid-long fighting.

- Heavy Gunner
Primary Weapon Type: Machine gun
Secondary Weapon Type: None
Melee Weapon: Sledge Hammer
Grenades: Fragmentation x2 Smoke grenade x4
Special Weapon: None

Speed: Very Slow
Armor Value 90%
Armor Capacity: 125

Role: Defending areas from multiple enemies.

- Special Ops
Primary Weapon Type: Submachine Gun
Secondary Weapon Type: Silenced pistol
Melee Weapon: Mk3 Knife (without AltFire)
Grenades: Flashbangs x3
Special Weapon: Claymore x3

Speed: Somewhat fast
Armor Value: 20%
Armor Capacity: 25

Role: Sabotaging the enemy.

- Grenadier
Primary Weapon Type: Grenade Launcher
Secondary Weapon Type: Submachine Gun
Melee Weapon: None
Grenades: Fragmentation x5
Special Weapon: C4 x1

Speed: Somewhat slow
Armor Value: 65%
Armor Capacity 75

Role: Assaulting enemy positions that have lots of cover.

- Assault Troop
Primary Weapon Type: Assault Rifle
Secondary Weapon Type: Shotgun
Melee Weapon: None
Grenades: Fragmentation x3
Special Weapon: None

Speed: Very fast
Armor Value: 50%
Armor Capacity: 25

Role: Flanking and storming enemy positions.

Tier 3 (Advanced classes)
- Sniper
Primary Weapon Type: Sniper Rifles
Secondary Weapon Type: Silenced pistol
Melee Weapon: Sickle
Grenades: Smoke grenades x2
Special Weapon: None

Speed: Somewhat fast
Armor Value: 50%
Armor Capacity: 10

Role: Assassinating targets at long range and defending wide open areas from concealment.

- Chain Gunner
Primary Weapon Type: Chaingun
Secondary Weapon Type: None
Melee Weapon: None
Grenades: None
Special Weapon: None

Speed: Super Slow
Armor Value: 50%
Armor Capacity: 50

Role: Defending the main base

- Commando
Primary Weapon Type: Silenced Pistol
Secondary Weapon Type: None
Melee Weapon: Mk3 Knife
Grenades: Flashbang x2 Smoke grenade x2
Special Weapon: C4 x2

Speed: Super fast
Armor Value: 0
Armor Capacity: 0

Role: Uses stealth to eliminate high priority targets.

- Heavy Weapons
Primary Weapon Type: Submachine Gun
Secondary Weapon Type: None
Melee Weapon: None
Grenades: Fragmentation x3 Flash bangs x2 Smoke grenades x1
Special Weapon: RPG/Rocket Launcher

Speed: Average
Armor Value: 50%
Armor Capacity: 50

Role: Destroying enemy vehicles.

- Flame thrower
Primary Weapon Type: Flame thrower
Secondary Weapon Type: None
Melee Weapon: Axe
Grenades: Incendiary Grenades x4 Fragmentation x2
Special Weapon: None

Speed: Average
Armor Value: 80%
Armor Capacity: 100

Role: Close quarters combat. Clearing enemy held buildings.
13  Urban Wars / Apply for the Team / Re: Mapping Application on: June 04, 2010, 01:55:44 am
14  Off Topic / General Discussion / Re: Can't use dropbox on: June 03, 2010, 12:46:44 am
On it.
15  Off Topic / General Discussion / Re: Fine... i admit it... you happy!! on: May 31, 2010, 08:39:41 pm
Cool...story...bro...



By... the... way... is... this... your... YouTube... channel... with... the... LUA... game... ?
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