Urban Wars
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16  Urban Wars / Urban Wars Updates / Drop box or SVN on: December 21, 2009, 04:32:54 pm
Ok wel Drop box and SVN are ways of sharing files between people...

SVN is unsicure but easy for ppl to download content

Drop box is 100% secure but it has a limit on content....




ill send out emails on how to set it up...
17  Urban Wars / Urban Wars Updates / Re: M4A1 Model on: December 21, 2009, 11:28:39 am
yes the gun really is bulky... also this a Quake PSP game so the psp really cant handle it lol... so try to aim for around 1,000 poly... idk i need someone who is a modeler for a quake psp game to talk to lol... but if we are aiming for a game with a good FPS rate and impressive game play and textures then we need to reduce the poly count significantly !

idk about the 3rd person / 1st persion view game swich... idk if we can code that in or not lol...it will take 2wice as long to get an Alpha version of the game out Wink lol
18  Urban Wars / Urban Wars Updates / Re: Colt 1911 or Kimber 1911 Up#1 on: December 20, 2009, 09:07:57 pm
lol i told u they look good Cheesy

also i dont have mony to put into the site Cheesy lol so u can donate Wink
19  Urban Wars / Urban Wars Updates / Re: M4A1 Model on: December 20, 2009, 08:59:52 pm
Dude thats awsome... Whats the polly count and etc...

You do know this is a psp game so there needs to be a limit on the polly count so that the FPS on the game are good...

everything affects FPS and online gameplay!

-Map size
-Model size
-Texture limit size
-The engine
and i think thats it....

also the gun dosnt really need any extras... the Texture will make it look like it has dimension... like on the clip in the video there where grooves in the sides of the clip... thats not needed...

lol but all in all thats a damn good model Cheesy
but if the polly count is ok (Depending on the engine and everything) it shuld be ok...
20  Urban Wars / Apply for the Team / Re: 3d modeler/Coder on: December 15, 2009, 06:01:57 am
i sent him an email to tell hime he can start Cheesy lol

Sarge when you leave and if you come back to Urban Wars of if it will still be here in 2 yrs we wont you to know that you will still have a place here man Cheesy
21  Urban Wars / Urban Wars Updates / Finished map with temp. textures on: December 05, 2009, 08:49:34 pm
Welcome everyone... I have redone some key points in our multiplayer map (01) and is in the process of being re-textured Cheesy

But yes i have added windows and some map props [tables, hills, and etc].... also for those who think that our buildings will be crappy and wont be able to go into... You people are sadly mistaken... All buildings will be able to go into and all buildings will differ in some way..

Here are the all new pictures Cheesy Cheesy Cheesy Cheesy Cheesy




















Tell me if you like the windows and the overall map...



22  Urban Wars / Urban Wars Updates / New map - no name and temp. textures on: December 05, 2009, 12:15:40 pm
Hello everyone i have crated a alpha map for all of you to see and talk about so all of you can shut up and stop saying this is going to die or it is dead...

The map has 3 dif. types of buildings [Building (medium)   building2 (Barn)   Building3 (Tall)]

Also I'm working on some textures to be added soon Cheesy



Here are some screen shots:














Tell me if you like what you see Cheesy
23  Urban Wars / Urban Wars Updates / update 1.5 (Props) on: December 03, 2009, 09:57:45 pm
Welcome, I have made a few simple props to be used in the game for gamplay Cheesy

here are some pictures with temp. textures i made lol











Tell me if you like them Wink
24  Urban Wars / Apply for the Team / Re: Animator for Weapons only v_weapons on: November 17, 2009, 09:22:02 pm
not to shabby lol....

i say he is in.. what do you say toster
25  Urban Wars / Apply for the Team / Re: Animator for Weapons only v_weapons on: November 16, 2009, 09:34:40 pm
yea post some samples... we really need a animator and a texture artist so yea we are hiring lol
26  Urban Wars / Urban Wars Updates / Re: Finished Weapons on: November 12, 2009, 05:01:34 pm
lol sweet sarge... the barel va little long lol

also the grass looks good we just need it to look real and dynamic for the game Wink

o and im going to be gone for a week so i wont be on the chat. however i will be cheking progress and updating to modb page and this site so i will be waching lol... i asked toster to kinda take over for a bit so you guys go to him Smiley lol
27  Urban Wars / Urban Wars Updates / Re: Finished Weapons on: November 11, 2009, 03:24:33 pm
Lol looks good... just got to work on the M4A1 a lil bit... o and you need to UV it with real textures insted of images lol...

Oh and from now if its just a small update we need to not use an textures on the gun just laeve it blank Cheesy  Cool

Really good job tho man Wink
28  Rules / The Rules / Rules on: November 11, 2009, 03:19:51 pm
Please follow all rules or you could be banned from the forums...



1. These rules might change without notice.
2. Do not swear tastelessly.
3. Do not call anyone names or insult them.
4. Do not post comments that make other people look bad and don't bring anything to the subject, like "I don't like this mod. You don't know how to make games".
5. Don't write posts in forum sections that are meant for other topics.
6. Respect the dev' team members. If you have any problems with one of the members then talk with Trey777.
7. Trolls will be dealt with appropriately.
8. Do not post spam or post anything considered inappropriate. Such behaviour can be the reason for a ban.
9. One-word posts such as "LOL" or "ROFL" should be avoided.
10. Do not resurrect old topics without a good reason or you may get banned. Check the dates!
11. Piracy on the forum is forbidden.
12. All measures of "within reason", "tasteful", etc. are decided by the dev's.
13. Obey the dev's. If they ask you not to do something, don't do it.


 Thank you from every one on the Urban War team
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