yes i realize its a double post, but seeing as im GM, deal with it
I finished the weapons portion of my testing map. it has a room of shooting ranges (needs some targets, could you code something for this duke?)
another room has some dummy things (just place holders, duke could you code something for those too? then we could animate them to shake when they are hit) for melee weapons. it also has this weird thing in the center that looks like it'd be for a cage match lol idk why its there. then lastly is a small target for the throwable melee weapons.
this all fits in a relatively small space, less than half the map, so i am going to make a small vehicle test coarse on the other half. maybe a flat road, a bumpy round, flat turns, banked curves, hills, ramps, etc. so we can test all the physics of ground vehicles. air vehicles will most likely be a different map unless this runs with relatively fast fps. i might be able to make an air test coarse also, but i'm going to focus on ground first.