Urban Wars

Help => Programming/Coding => Topic started by: Mexicouger on May 05, 2010, 08:44:35 am



Title: quake skins?
Post by: Mexicouger on May 05, 2010, 08:44:35 am
In the quake menu, in player setup, theres an area to change your skin/color. However I looked at the player mmodel in qme, and it only had skin_0. But in kurok, they had like 2 skins. So i searched the qc and found nothing on skins. My guesses is that it`s all in the engine. So if I put skin_1 and skin_2 in th eplayer model, will I be able to change the colors in the player setup menu? Like if I am a blue team color, My skin will be whatever I put it?


Title: Re: quake skins?
Post by: DukeInstinct on May 05, 2010, 05:42:28 pm
The .mdl should include more than one skin, unless you have a modern quake engine that can handle external textures.

You can change the skin from the QC with a field called "skin".


Title: Re: quake skins?
Post by: Mexicouger on May 05, 2010, 07:39:26 pm
I am referring to quake 1 psp. So can I just add skkins to the player mdl and then go in the quake menu-player setup, and change the color which will change skins? Or do I have to hardcode that in the player.qc?