Title: pleasse help! Post by: Mexicouger on April 25, 2010, 11:41:49 pm DUKE! can you pretty please mod the explodebox to regenerate! I need it so flippin bad! I`ve spent almost 3 hours trying to get the fooking thing to work! can you please make the regen code attache dto the explodebox and post it! I`m dyin here!
Title: Re: pleasse help! Post by: DukeInstinct on April 26, 2010, 12:27:51 am I'm going to just make a new respawn function since sub_regen is supposed to be for items.
Code: .string mdl; So now, instead of having "remove(self)" or "self.nextthink=SUB_Remove" put "SetRespawn(10);". Title: Re: pleasse help! Post by: Mexicouger on April 26, 2010, 07:21:07 am So basically in all, it turnes the model invisible and then returns it`s original form in a set amount of time?
Title: Re: pleasse help! Post by: DukeInstinct on April 26, 2010, 10:17:24 am Invisible, ethereal, and untraceable for 10 seconds.
Title: Re: pleasse help! Post by: Mexicouger on April 27, 2010, 07:22:14 am I fixed the respawning problem. You declared it`s model before its solid or movetype. You are supposed to say movetype and solid before setmodel. So model regen works perfect ^.^
Title: Re: pleasse help! Post by: Mexicouger on April 28, 2010, 08:47:45 am Model regeneration i sin perfect. I tweaked it to work |