Title: TF2 Style Class system for Multiplayer Post by: DukeInstinct on March 19, 2010, 06:14:20 pm Post here to suggest your ideas for different classes
Here are some of my ideas:
Title: Re: TF2 Style Class system for Multiplayer Post by: Nixtwiz on March 28, 2010, 05:01:36 pm * Insurgent (Rank 20)
- Fast - (primary weapon) sub machine gun - (secondary weapon) shotgun - (melee weapon) mkIII tactical knife - (grenade) Frag grenades x2, HE grenades x3 - (no special weapon) * Spec Ops (rank 30) - Very fast - (melee weapon) mkIII Knife (throwable) - (primary weapon) Submachine gun (silenced) - (secondary weapon) USP (OR) 1911 (both silenced) - (special weapon) C4 charges x4 - (grenade) sticky grenade x2, Flashbang x2 * Marksman (rank 40) - Moderate speed - (primary weapon) Sniper rifle - (secondary weapon) Pistol (OR) Carbine - (melee) tactical knife - (special weapon) Claymore x2 - plus radar scrambler (if radar in game, marksmen get one use per life that temporally jams radar) * Flame thrower (rank 50) - very Slow - (primary weapon) Flame thrower - (secondary) pistol - (no melee) - (grenade) Incendiary Grenades x4 - (no special weapon) * Support Gunner (rank 35) - Slow - (primary weapon) Minigun (OR) Heavy Machine gun - (secondary weapon) Shotgun - (melee weapon) Sledge Hammer - (grenades) frag grenade x2 - (no special weapon) * Grenadier (rank 25) - Moderate Speed - (primary weapon) assault rifle w/ grenade launcher - (secondary weapon) two shots RPG/LAW - (grenade) Frag grenades x2, HE grenades x2, sticky grenades x2 - (special weapon) Pipe bombs x2 * Infantryman (rank 1) - Moderate speed - (primary weapon) Assault Rifle (OR) Carbine - (secondary weapon) Shotgun (OR) Pistol - (grenade) Frag grenade x2 - (Melee weapon) mkIII knife * Mechanized Infantry (The mech nazi, unlocked at highest rank (70), but a given for the devs xD ) - Slow - (primary weapon) Laser Rifle - (secondary weapon) Laser Submachine gun (OR) Laser pistol i didnt post the health stuff bc i didnt quite understand it. Also, i changed two of the names and some weapons that i thought better fit the classes. I also am proposing the idea the you unlock these classes at different ranks. so something along these lines. then add this with toast's weapons cache idea. when you unlock a class, you unlock those weapons in the class for the weapons cache. when using custom layouts from the cache, the primary weapon would determine your speed. Title: Re: TF2 Style Class system for Multiplayer Post by: Sarge127 on April 09, 2010, 01:15:20 pm Thats Pretty good!
Title: Re: TF2 Style Class system for Multiplayer Post by: Mexicouger on April 21, 2010, 05:02:32 pm Please don`t quote long paragraphs like that... We know you are replyin to the other 1 post on this thread...
Title: Re: TF2 Style Class system for Multiplayer Post by: Nixtwiz on April 24, 2010, 02:05:31 am That wasn't a quote. I made my own adjustments to it.
Title: Re: TF2 Style Class system for Multiplayer Post by: DukeInstinct on May 04, 2010, 07:59:42 pm I got a new idea for our class system.
We'll have five core classes: Rifleman, Support gunner, Special Ops, Demolitions, and CQC. The more you play of one specific class you unlock similar classes. But sucking at one of the unlocked classes will cause it to be relocked. Rifleman -> Marksman -> Sniper Support gunner -> Light machine gunner -> Heavy machine gunner (can't think of better titles at the moment) Recon -> Special Ops -> Commando Demolitions -> Grenadier -> Heavy weapons Shotgunner -> Shock trooper -> Flamethrower The core classes will be generally easier to use, but the more advanced classes are deadlier IF used competently. I'm thinking this system will give players a more specific role in multiplayer matches. Title: Re: TF2 Style Class system for Multiplayer Post by: Nixtwiz on May 05, 2010, 05:06:30 pm i like it. now, what if we added another little thing? each class has a special ability. one can sprint fast, one has higher explosive damage, one carries extra ammo, etc. what do you think?
Title: Re: TF2 Style Class system for Multiplayer Post by: Sarge127 on June 16, 2010, 12:54:36 am What about some DLC? Downloadable Content. This soldier will carry any rifle... idk, call him HeroOfMany. Hence a HOM unit.
H.O.M HeroOfMany: Primary:Sniper, Rifle, Shotgun, ETC. (All Primarys). Secondary:Pistol, SMG, ETC. (All Secondarys +Silencers). Melee: Any animation (Like how spartans Assassinate). Special Weapon:RPG, AT4, ETC. (All Heavies). IDK its just like a Supersoldier. what do you think? Title: Re: TF2 Style Class system for Multiplayer Post by: DukeInstinct on June 30, 2010, 08:50:50 pm Updated.
Tier 1 (Base classes) - Riflemen Primary Weapon Type: Assault Rifle Secondary Weapon Type: Handgun Melee Weapon: Mk3 Knife (without AltFire) Grenades: Fragmentation x1 Special Weapon: None Speed: Average Armor Value: 50% Armor Capacity:100 Role: General mid-range fighting. - Support Gunner Primary Weapon Type: Machine Gun Secondary Weapon Type: Handgun Melee Weapon: None Grenades: Smoke Grenade x2 Fragmentation x1 Special Weapon: None Speed:Slow Armor Value: 75% Armor Capacity 100 Role: Laying down suppressive fire for team mates and defending areas. -Recon Primary Weapon Type: Submachine Gun Secondary Weapon Type: Handgun Melee Weapon: Mk3 Knife (without AltFire) Grenades: Flashbang x2 Special Weapon: Claymore x2 Speed: Fast Armor Value: 20% Armor Capacity 50 Role: Scouting and sabotaging the enemy. -Demolitions Primary Weapon Type: Assault Rifle Secondary Weapon Type: Handgun Melee Weapon: None Grenades: Fragmentation x2 Special Weapon: C4 x4 Speed:Average Armor Value: 50% Armor Capacity 50 Role: Setting up traps to defend allied positions and sabotaging enemy vehicles. -Shock trooper Primary Weapon Type: Shotgun Secondary Weapon Type: None Melee Weapon: None Grenades: Stun Grenade x2 Special Weapon: None Speed: Fast Armor Value: 75% Armor Capacity 50 Role: Flanking and storming enemy positions. Tier 2 (Intermediate classes) - Marksmen Primary Weapon Type: Battle rifle Secondary Weapon Type: Handgun Melee Weapon: None Grenades: Fragmentation x1 Flashbang x1 Special Weapon: None Speed: Average Armor Value: 35% Armor Capacity: 75 Role: General mid-long fighting. - Heavy Gunner Primary Weapon Type: Machine gun Secondary Weapon Type: None Melee Weapon: Sledge Hammer Grenades: Fragmentation x2 Smoke grenade x4 Special Weapon: None Speed: Very Slow Armor Value 90% Armor Capacity: 125 Role: Defending areas from multiple enemies. - Special Ops Primary Weapon Type: Submachine Gun Secondary Weapon Type: Silenced pistol Melee Weapon: Mk3 Knife (without AltFire) Grenades: Flashbangs x3 Special Weapon: Claymore x3 Speed: Somewhat fast Armor Value: 20% Armor Capacity: 25 Role: Sabotaging the enemy. - Grenadier Primary Weapon Type: Grenade Launcher Secondary Weapon Type: Submachine Gun Melee Weapon: None Grenades: Fragmentation x5 Special Weapon: C4 x1 Speed: Somewhat slow Armor Value: 65% Armor Capacity 75 Role: Assaulting enemy positions that have lots of cover. - Assault Troop Primary Weapon Type: Assault Rifle Secondary Weapon Type: Shotgun Melee Weapon: None Grenades: Fragmentation x3 Special Weapon: None Speed: Very fast Armor Value: 50% Armor Capacity: 25 Role: Flanking and storming enemy positions. Tier 3 (Advanced classes) - Sniper Primary Weapon Type: Sniper Rifles Secondary Weapon Type: Silenced pistol Melee Weapon: Sickle Grenades: Smoke grenades x2 Special Weapon: None Speed: Somewhat fast Armor Value: 50% Armor Capacity: 10 Role: Assassinating targets at long range and defending wide open areas from concealment. - Chain Gunner Primary Weapon Type: Chaingun Secondary Weapon Type: None Melee Weapon: None Grenades: None Special Weapon: None Speed: Super Slow Armor Value: 50% Armor Capacity: 50 Role: Defending the main base - Commando Primary Weapon Type: Silenced Pistol Secondary Weapon Type: None Melee Weapon: Mk3 Knife Grenades: Flashbang x2 Smoke grenade x2 Special Weapon: C4 x2 Speed: Super fast Armor Value: 0 Armor Capacity: 0 Role: Uses stealth to eliminate high priority targets. - Heavy Weapons Primary Weapon Type: Submachine Gun Secondary Weapon Type: None Melee Weapon: None Grenades: Fragmentation x3 Flash bangs x2 Smoke grenades x1 Special Weapon: RPG/Rocket Launcher Speed: Average Armor Value: 50% Armor Capacity: 50 Role: Destroying enemy vehicles. - Flame thrower Primary Weapon Type: Flame thrower Secondary Weapon Type: None Melee Weapon: Axe Grenades: Incendiary Grenades x4 Fragmentation x2 Special Weapon: None Speed: Average Armor Value: 80% Armor Capacity: 100 Role: Close quarters combat. Clearing enemy held buildings. Title: Re: TF2 Style Class system for Multiplayer Post by: Nixtwiz on July 02, 2010, 12:47:46 am It's good. I think the commando should have my silenced sniper MP5 along with a silenced pistol. also, demolitions should have the LAW instead of a pistol. what if we changed it a little to be like this. Each class has a certain usable weapon class. Standard rank ups can unlock different weapons from certain classes (Assault weapons, Light Snipers, Heavy Snipers, Etc.) Every Tier has a gun assigned to it, but if you unlock any weapons that fit its weapon class, you can choose which to use. below may explain it a little more. MARKSMAN (All scoped weapons, Silenced Pistols) -Rifleman STANDARD-AK47 W/ Short Scope (Assault Weapon with close range scope (M16, AK47, etc.) -> Marksman STANDARD-SVD (Light Semi-Auto Snipers(SVD, WA2000, Etc.) -> Sniper STANDARD-TYPE 96 (A.K.A. MK96/L96) (Heavy Bolt-Action Snipers (L96, Barrett M90, Etc.) SUPPORT GUNNER (All Extended Mags and RED DOT SIGHTS (Box Mags)) -> Support gunner STANDARD-M16 w/ box mag (Assault Weapon with Box Mags (ak47's, m16's, etc.)) -> Heavy Gunner STANDARD-XM8 LMG (Heavy Assault (SAW, M60, Etc.)) -> Chain Gunner STANDARD-MINIGUN RECON (all weapons silenced) -> Recon STANDARD-MP5 SOPMOD (silenced smg, possible red dot (MP5 Sopmod, P90 Sopmod, etc.) -> Special Ops STANDARD-M4 SOPMOD (silenced light assault/smg(ie: MP5 TSRS, M4 Sopmod, etc.) -> Commando (UNKNOWN) DEMOLITIONS (all have an explosive, mid range special weapon, ie: AT4, LAW, RPG, Etc.) ->Demolitions STANDARD-Remington 870 (shotguns (R870, SPAS12, STRIKER) -> Grenadier STANDARD-FAMAS w/ grenade launcher (Assault w/ grenade launcher (M16, FAMAS, FAL, Etc.) -> Heavy Demolitions STANDARD-SAW (Heavy Assault(SAW,M60,etc.) HEAVY WEAPONS ->Shock Trooper STANDARD-R870 Pump Shotguns (R870, etc.) -> Heavy Assault Trooper STANDARD-SPAS12 (Semi/Auto Shotgun (STRIKER, SPAS12, Etc.) -> Flamethrower Add this with Duke's melee weapons, grenades, special grenades, and equipment (C4, etc.) |