Urban Wars

Urban Wars => Urban Wars Suggestions => Topic started by: DukeInstinct on March 17, 2010, 12:04:46 am



Title: Armor System
Post by: DukeInstinct on March 17, 2010, 12:04:46 am
Currently armor is merely an extension of the player's health. To make armor more important to the game we should make it slowly recharge when the player wearing the armor is not taking any damage. If armor drops to 0 then the player takes full damage from attacks, but the armor can still recharge and once it starts recharging then it also starts absorbing damage again.


Title: Re: Armor System
Post by: UnknownToaster on March 17, 2010, 03:22:05 pm
I'll ask Duke if he wants to code it in.


Title: Re: Armor System
Post by: DukeInstinct on March 17, 2010, 06:13:51 pm
(http://i65.photobucket.com/albums/h211/dukeinstinct/FacePalm.png)



Yea, I'll code it in.


Title: Re: Armor System
Post by: Sarge127 on March 18, 2010, 03:28:42 pm
The way it sounds..... like HALO!  :P


Title: Re: Armor System
Post by: UnknownToaster on March 18, 2010, 04:11:40 pm
K :)

And a lot of games have used similar systems before Halo.


Title: Re: Armor System
Post by: DukeInstinct on March 18, 2010, 08:08:16 pm
The way it sounds..... like HALO!  :P

For the most part, yes. Except in Halo your armor absorbs all damage, but most types of armor in our game will only absorb a percentage of the damage.


Title: Re: Armor System
Post by: Mexicouger on April 29, 2010, 01:30:57 pm
This would be cool. But psp won`t ever see it.


Title: Re: Armor System
Post by: DukeInstinct on April 29, 2010, 02:14:14 pm
If it works in the QC, it works on the PSP. And trust me, something like this will easily work in the QC.